Friday, August 12, 2016

Gamification to encourage learner autonomy


This post tries to pull together a couple of things I have been thinking about recently. The first was a post I saw on the 21st Century Fluency Project blog a few weeks back. The title of the article 'How I Turned My Classroom into a 'Living Video Game' caught my eye and before I even had time to read it I started thinking about how the factors that create motivation in computer games could be applied to the classroom.


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